Day 6
For day 6, I tried overlaying fire on the buildings in shot 3. I tried using emitters with particles. I then added a fluid shader to particles. Finally I added the "thick cloud puff" preset, to simulate smoke. However this took a long time to render, thus I scrapped off the idea. I then tried using stock footage for the fire. I merged different fire, smoke, debris and dust stock footage to the live plate. It turned out well. Also I tried simulating the missile fire and smoke trail with Jian Hunt. We used different omni and directional emitters for the trail.
Day 7
Today, I continued working on the missile trail. I looked at references from the internet and found out that for missiles, the trail of smoke behind is usually quite short and will disappear into the air in a short period of time. I also took the models of spaceships from Jian Hunt and started animating them for shot 2. I used EP curves and attached the spaceships to them. I also adjusted the speed which the spaceship was moving along the curve. I then added glow to the afterburners of the spaceship.